Pre-requisite & evolutions tree of 1 diabolo tricks

figure à 1 diabolo
Explication : les flèches représentent les relations "pré-requis => figure", la couleur de la flèche est aléatoire, et n'est là que pour la clarté du schéma.
How To choose a Diabolo
difficulte = 0
more technical advise to choose diabolo
difficulte = 1
how to choose its sticks
difficulte = 2
Easy start
difficulte = 2
diabolo comparison
difficulte = 2
The swing
difficulte = 3
Strings
difficulte = 3
Funambulist, Released stick !
difficulte = 3
Sun
difficulte = 3

difficulte = 3
The Coucou
difficulte = 4
fake knot (or crossed funambulist)
difficulte = 4
simple wrap acceleration
difficulte = 5
the Magic Knot
difficulte = 5
Whipped
difficulte = 5
Sun
difficulte = 6
lift
difficulte = 6
round acceleration
difficulte = 6

difficulte = 6
Magic knot turned around
difficulte = 7
Sex-Symbol
difficulte = 7
tape-tapis et Toréador
difficulte = 7
upside catch
difficulte = 7

difficulte = 8
Cross
difficulte = 8
diabolo's re-orientation
difficulte = 8
lift in cross
difficulte = 9
Eiffel Tower
difficulte = 9
Cow-boy
difficulte = 11

difficulte = 11
sun between legs
difficulte = 11
throw and sun in the back
difficulte = 12
Tie
difficulte = 14
SPINNING TOP
difficulte = 15
Pause on fingers
difficulte = 16
Reversal Crepe
difficulte = 16
Satellite
difficulte = 25
2 arms satellite + big 8
difficulte = 26
combo under feet
difficulte = 26
looping around the arm
difficulte = 26
under arm combo
difficulte = 26
pirates head
difficulte = 29
jumping string, 1 jump
difficulte = 33
infinite flying stick
difficulte = 34
crossed satellite
difficulte = 35
chineese acceleration while infinite flying
difficulte = 35
total flying
difficulte = 35

difficulte = 36
catch diabolo-stick
difficulte = 58
flying stick + throw & catch
difficulte = 59
catch diabolo VS stick + infinite flying stick
difficulte = 59
Chinese acceleration
difficulte = 60

difficulte = 61
rebound mini-catch
difficulte = 61

difficulte = 62
ZORRO
difficulte = 85
INDIANA WHIPPED
difficulte = 95

difficulte = 100
kick flying stick
difficulte = 125
excalibur
difficulte = 210
direction change in excalibure
difficulte = 220
Excalibur : stopped start
difficulte = 225
sun in excalibur
difficulte = 250
whipped in exalibure
difficulte = 255
flying stick in excalibur
difficulte = 260
excalibure : swing.
difficulte = 260

difficulte = 280

difficulte = 370
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nombre de fleche = 89